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About Me

I am a London based recording engineer and voice designer passionate about using sound to tell stories and bring games & films to life.

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Having grown up playing multiple instruments, I built a home-studio as a teen where I taught myself about recording. A couple of degrees in sound later and I joined Pinewood where I began my career.

 

I'm now the Lead Recording Engineer at Molinare where I work on AAA games, films, and TV shows, leading a team of engineers and editors, and managing the hardware and software of multiple high-end studios.

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I'm an active part of the community, I've given talks about sound, I'm a member of BAFTA connect, and you'll regularly find me at game audio events.

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I work closely with the world's biggest names to design pipelines on major titles. Want to talk tech? Reach out!

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